Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
A dream for a neglected corner in Cleveland is closer than ever to coming true as work commences on Ubuntu Gathering Place. After 15 years of hoping and planning, Zulma Zabala, chief executive of East ...
Creating a black bear drawing is a rewarding way to explore animal anatomy, form, and natural movement. This video walks through the process of drawing a black bear by focusing on body structure, ...
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