This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the ...
Practical workflows using Unity-MCP's 71 tools, 46 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
3D reconstruction is the process of generating a computer model of the 3D (3-dimensional) appearance of an object from a set of two-dimensional images. It is common in computer vision and medicine ...
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