Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Nicholas Turner is a writer on Game Rant. He’s also an avid consumer of comics, film, TV, theater, and—of course—video games. Struck by an affliction for loving stories as a young whippersnapper, ...
Evan is a Communications student based in Edmonton, Alberta. Formerly a sports writer, he was drawn to Game Rant by his longtime passion for video games. An avid gamer since the age of 13, Evan has ...
Everybody wants to have a smooth experience playing games where they don't have to worry about getting stuck on a loading screen forever. Loading screens were once a fact of life. Almost every game we ...
Indie game devs are coming crawling out of the woodwork to confirm that in-game loading bars don't actually convey any useful information. And while I knew in my heart that was true all along, it ...
The Elder Scrolls IV: Oblivion remaster has been everything fans of the original could have hoped for. Old mods work surprisingly well and muhc of the fondly remembered quirkiness of the game is still ...
Posts from this topic will be added to your daily email digest and your homepage feed. A surprise addition to Microsoft’s DirectStorage API will speed up slower hard drives. We still need to see ...
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