Jaime Tugayev is the News Editor for DualShockers with over a decade of experience, and a much longer love for fantasy, shooters and strategy games. The perpetual development cycle of Star Citizen ...
There’s a fundamental shift taking place in the role of developers — today, they are responsible for the entire lifecycle of ...
The world of the citizen development continues to evolve at an ever increasing pace. Yesterday we were talking about the possibility of creating useful applications with low- or no-code (LCNC) tools, ...
A recent survey of 500 CIOs shows 56% see citizen development -- the creation of applications outside of formal IT channels -- as one of their top priorities moving forward. Nearly two in five, 38%, ...
In my last column I asked the question, "Where Did Low Code/No Code Go?" suggesting that platforms enabling business people to move icons around a screen to create applications may have a very short ...
Star Citizen is an epic experience where players can fly highly detailed space ships, explore life-sized planets, battle on foot through massive space stations, and discover adventure in an ...
Yesterday, we reported on the rumors that Star Citizen developer Cloud Imperium Games had laid off key members of the team, in part due to relocation efforts. A rep from the studio confirmed the ...
An interesting phenomenon has occurred during the past few years: IT professionals have become business-savvy, and business pros have become more tech-savvy. This relationship has evolved to the point ...
Richard is a writer and game designer living in New York City. Cloud Imperium Games reportedly lays off staff amid Star Citizen's ongoing development. The layoffs reportedly impact about 1% of the ...
TL;DR: Cloud Imperium Games is hiring Cinematic Animators in Frankfurt and Manchester with experience in current and next-gen consoles, signaling potential Star Citizen releases on upcoming Xbox and ...